The Storytelling Power of Video Games: A Narrative Analysis of The Last of Us

Document
Document
    Item Description
    Linked Agent
    Author: Hamar, Shane
    Thesis advisor: Cem Zeytinoglu, Ph.D.
    Committee member: Andrea McClanahan, Ph.D.
    Committee member: Margaret Mullan, Ph.D.
    Date Created
    2022
    Date
    2020-08-07
    Abstract
    This thesis explores video game narration to advocate for the legitimacy of video game narratives in an ever-expanding mediated world. The study utilized narrative criticism to break down the narrative of the video game The Last of Us to understand why this specific game is significant to the video game industry. The results of this study showed this video game narrative to be strong based on the blending of reality and the game’s reality. This strength was shown to affect the player greatly by allowing them to reflect their experiences to the experiences from the game. Through this research, video game narratives were found to be profoundly powerful in helping players to develop a deeper understanding of themselves. The significance of this research stretches beyond the scope of video games and narrative capabilities. This research is dedicated to advocating for those without a voice to be heard and listened to.
    Note

    "Hamar, Shane (author),(Cem Zeytinoglu, Ph.D.) (Thesis advisor),(Andrea McClanahan, Ph.D.) (Committee member),(Margaret Mullan, Ph.D.) (Committee member),East Stroudsburg University of Pennsylvania Communication (Degree grantor)"

    Resource Type
    Language
    Extent
    1 item
    Institution